9/19/2023 0 Comments Gzdoom flickering textures![]() Monster behavior changes that occur while setting Player Weapons to 'Modern' will no longer persist if you disable Beautiful Doom Weapons after that.'Enhanced' - the default value: more effects, debris, particles, sometimes different look.'Classic' - projectiles will use vanilla-style but smooth sprites and some extra lighting effects.'Don't Replace' - vanilla projectiles will spawn without any replacement from Beautiful Doom you can use this with another mod that defines its own projectile replacements.The option defines the look of player AND monster projectiles. Added a "Projectile's Style" option to Beautiful Doom settings.For now I'm going to dedicate my time to other projects. This will hopefully change soon when LZDoom figures out a way to filter out specific things, or I'll add an LZDoom-compatible release (thankfully, it shouldn't take too much effort).Īt this time I'm considering this release feature-complete and planning to only make new ones for maintenance reasons (bugfixes). LZDoom is currently not supported because of a few functions in the mod that aren't supported by OpenGL 2.x. Osx_additional_parameters=-file "/Users/jaden_1/Downloads/scythe2/scythe2.NOTE: This release is not compatible with GZDoom 4.6.0. For example, # any files listed under 'doom.Autoload' will be loaded for any version of Doom, # but files listed under '' will only load when you are # playing a Doom 2 based game (doom2.wad, tnt.wad or plutonia.wad), and files listed under # '' only when playing doom2.wad. You may have have files that are loaded for all similar IWADs # (the game) and files that are only loaded for particular IWADs. Place each file on its own line, preceded # by Path= # Wad files to automatically load depending on the game and IWAD you are # playing. These are loaded after the IWAD but before # any files added with -file. Path=/Users/jaden/Documents/GZDoom/autoexec.cfg # Each file should be on its own line, preceded by Path= Path=/Users/jaden/Documents/GZDoom/autoexec.cfg # Files to automatically execute when running the corresponding game. Path=/Library/Application Support/GZDoom/fm_banks Path=/Library/Application Support/GZDoom/soundfonts Path=/Users/jaden_1/Library/Application Support/GZDoom/fm_banks Path=/Users/jaden_1/Library/Application Support/GZDoom/soundfonts Path=/Users/jaden_1/Documents/GZDoom/fm_banks # Layout is the same as for IWADSearch.Directories Path=/Users/jaden_1/Documents/GZDoom/soundfonts # These are the directories to search for soundfonts that let listed in the menu. Layout is the same as for IWADSearch.Directories Path=/Users/jaden_1/Documents/GZDoom # These are the directories to search for wads added with the -file # command line parameter, if they cannot be found with the path # as-is. ![]() Path=/Users/jaden_1/Library/Application Support/GZDoom # Each directory should be on a separate line, preceded by Path= Path=. # This file was generated by GZDoom g4.7.1 on 23:19:41 # These are the directories to automatically search for IWADs. I can tell it depends on the angle, as it doesn’t happen when looking at the wall(s) in question at any other angle. When I have the graphics mode set to Hardware Accelerated, depending on the angle textures appear at, the wall textures will flicker with a checkerboard pattern. I had this issue about a year or two ago and it seemed to be fixed for a time, but it’s back now, and looks to be for good. I have searched and not found similar issues.Ī clear and concise description of what the bug is.Mac OS Please describe your specific OS version GZDoom v4.X.X (Latest) Which game are you running with GZDoom?ĭoom 2 What Operating System are you using?
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